Hello, hello! Come on in and take a seat, no need to order because we all want the same tasty special of the day! Noemi’s got a new version to offer up and that’s worth packing a full house for, wouldn’t you say? With a long-needed overhaul to her UI, a whole new gallery feature to up the experience, and a batch a new content for us all to get busy enjoying on our tastebuds (and other places)… Here it is, another beWilder update for the ages!
“This release, dubbed “A Whole Lot to See Here” marks the twelfth full game release in the NTR branch of the beWilderverse. It’s the third specific character release for Damon, this time split with Asana in a half-content, half-tech build. Damon’s arc reaches a its pause point with a bang and a twist, setting up what’s to come in the future for the Noe and her young beau. Meanwhile Asana is getting in on the game again, also setting herself up as a friend and ear for Noemi to lean on. She’s got her special ways to make Noe’s world a sexier place! Gameplay wise, it’s a big expansion too, from the full feature gallery, the dozen added Downtime activity outcomes, and the new Endless mode for casual players… v0.12 is indeed, a whole lot to see! So…”
… Enjoy our main course of Noemi’s Toscana Rebirth!”
Heads Up! By player request and to keep in line with our other game’s (Agents of Heels) practices, we’ve moved the Save Files location to the AppData folder instead of the root folder! You will have to move your saves to:
(Windows) or the equivalent for Mac/Linux in order for them to be recognized. From now on however, saves in this folder will persist automatically between newly downloaded versions so this should be the last move you need to make..
Noemi’s Toscana Rebirth v0.12 – “A Whole Lot to See Here”
This update adds True and Endless modes to the game, and at the same time increases the former’s time by a whole new 21 days. Three weeks more with Noe? Yes please! That’s up to 192 days with the finest woman we know! This version adds another pair of scenes to the Damon arc, putting the heat on Easy Street before her world comes crashing down… or does it? The Asana arc has a scene added as well, putting her up to 2 for now, and getting her pump primed for the best yet to come for two girls! That’s 3 new scenes, plus 12 gameplay outcomes, for this half-content build. The other half is our tech additions, including a sparkling new Gallery to replay all the scenes, and Endless Mode for players who want to play non-stop, and a completely rebuilt Progress Tracker too. All in all, we’ve added a lot to the experience.
– Technical information
⦁ Version: 0.12 (“A Whole Lot to See Here” Release)
⦁ Weight: 1.26 GB
⦁ Weight Packed: 742 MB
⦁ 3 Full Scenes (for 56 Total).
⦁ 38 New Scene Rendered CGs (for 723 Total)
⦁ 12 New Gameplay Rendered CGs (for 159 Total)
– 12 New Downtime Activities Outcome CGs.
– 5 New Relax Outcomes: 2 Park (#3-4), Car Washing (#4), TV Binging (#3-4)
– 4 New Self Improvement Outcomes: Yoga (#3), TV Binging (#2-3), Poker (#3)
– 3 New Team Bonding Outcomes: Poker with Kriem (#2), TV with Frankie (#2) and Car Washing with Kelsey (#2).
⦁ Added 21 new days to the playable game time for True Mode (now up until the start of Day 192 / Month 7 Day 13 – Thursday)
⦁ Continuation of the Damon arc, giving the second majorly developed character arc to 13 scenes total now.
⦁ Revival of the Asana arc, adding a scene to her thread making her content 2 scenes long for now.
⦁ Expanded the Downtown Gameplay section with a dozen new repeatable downtown activities outcomes, including interactions with Damon, Asana and Beck, team training with Kriem, Frankie and Kelsey, as well as new training outcomes for all of Noe’s stats (excluding Nerve) rewarding players for totalling up to 6 points for each stat.
⦁ Added an option for an Endless mode, which will allow the player to have an unlimited amount of days to unlock any and all content without restriction. This is by popular fan demand, as we wish to cater to as many game playing styles as is reasonable. True mode will still be the focus of our development and will keep the challenge / less grindy feel to experience should all go to plan, but support for Endless mode is also included.
⦁ A brand new Gallery Mode to replay unlocked scenes. The game will now track when you have unlocked scenes, including scenes unlocked previously when loading old saves and between playthroughs. It’ll also remember between game sessions. The Gallery can be accessed from the Main Menu.
⦁ Reworked and improved Progress Tracker integrated to Day Menu for real now. Not only is it graphically improved, it now gives all the information for unlocking the next scene in each arc (as it only did for the main story before) by hovering over the individual character portrait. It also includes the path info and a flavour text / hint for each individual scene. A quick view of the required main stat, or cash in the case of the waitresses, can also be seen at a glance.
Please Note: While Endless Mode, the Gallery and the new Progress Tracker have all been tested extensively by the team, all are distinct and large new features on their own, let alone to have 3added in a single version. It is possible that some unforeseen / minor bugs may yet be found, so please bear with us and do report any unusual activity or problems.
⦁ Massive rework and overhaul on UI pieces on almost every menu. Most of these include small changes to enforce alignments better, fix overlaps, adjust for preserving aspect ratio etc, but also includes a number of improved UI screens overall
– The Day Menu (first screen of the day) has received an updated look, including a new background featuring Little Toscana and Easy Street.
– Included with the Day Menu, an improved New Game Intro window as been introduced, as well as the selection of True or Endless game modes.
– The Restaurant Manager gameplay screen has been given several small but noticeable improvements to the sprites layout, in particular the images of the girls when selected for tasks.
– The VN Scene’s Keyboard Info Board has been updated.
⦁ Updated the Downtime section of the game to account for the longer times available to play per playthrough, as well as the unfinished incremental nature of the gameplay. Now when a player maxes out a Stat for Noe or the other girls, the menu will no longer block the activity from use.
– This was originally done to stop players wasting days building stats that were maxed out, however as an unintended consequence it would lock them out of seeing future outcomes in that same activity.
– Now the game will leave these activities open so you can see new scenes as they are added, and the game will tell the player that the stats are already maxed instead (via the scene text itself and the Stat Up icons disappearing from the UI).
⦁ Fixed a bug that would allow Damon scene that are cued to the Home Activity play if you picked Park while they were open to play. Now the Damon scenes play on the correction option instead of both.
– Community Feedback
⦁ As per request after our Endless Mode announcement as part of one of our teaser posts, we’ve added a pop-up UI that will allow each save from pre-v0.12 versions of the game to be converted to an Endless mode playthrough at no cost to the player, or they can keep it as True mode instead (by default, all previous saves are True mode). This option will only be given once per save file. Once overwritten, this option selection will be permanent. This will allow players to keep their main playthroughs up to this point and still be able to enjoy Endless mode without a restart, if they so choose. Thanks to mh03 for this suggestion.
⦁ As per fan request also, and to stay consistent across both NTR and AoH, we’ve moved the save file location to the AppData folder (Windows) and it’s equivalent on Mac and Linux. Check Unity’s site for its default save locations on these platforms. This change over will mean that this version should be the last time you need to hold on to and manually move your saves. Instead they will be persistent across downloaded versions by default. Thanks to all who requested and laid out a case for this change.
⦁ We’ve added new keypress keyboard controls to the VN section of the game. Now you can use the 1 / 2 / 3 keys above the keyboard to select the options in the decision menu when active. This means that in the very rare cases that the decision screen is part out of frame or unresponsive, you have the option of selection through the keyboard instead. Any resolution issues with this menu are still under investigation, but this workaround will help in any case. Thanks to titouille313 for inspiring this idea
⦁ We’ve updated the Name Text beside the portraits in the VN sections of the game to allow for better visibility and cleared reading. We’ve also made Noe’s colour a brighter shade of teal for the same reasons. Thanks to the few who pointed this issue out.
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_017_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ Upon using the Gallery to view a scene for the first time, expect a lag in loading the scene, especially if you have yet to play the main game on this session. This is due to the game needing to load all the VN scene art assets as well, which would normally happen when you are playing the game but may not have had a chance if you are only just using the gallery. We will look into making this loading more efficient in future if we are able, but for now this warning should be enough to set expectations.
⦁ We’ve altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.
We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.