House Party Adult Game Cover

House Party - porn game download

Version: 0.19.4 Uncen (Ongoing)by Eek! Games Last Update: 4 August, 2021
1 Star2 Stars3 Stars4 Stars5 Stars (24 votes, average: 3.88 out of 5)

Available Platforms

Game Information

Size2.68 GB


Game EngineUnity

About the game

The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging. There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on.

Uncencor Patch Install Guide:

Once the file is downloaded, extract the text file inside the zip file to the following folder: Documents/Eek/House Party/Mods/Censorship/

Be sure to EXTRACT the text file, not just place the zip file in the folder.

You may need to create the “Censorship” folder if you haven’t run the 0.6.6 version of the game yet. If none of these folders exist, you can go ahead and create them yourself, but running the game once should create most, if not all of them, so you should do that first to make sure you’re putting the file in the correct place.

Alternatively, if you don’t want to download the patch, all you need to do is navigate to the following folder, or create it if it does not exist:

Documents/Eek/House Party/Mods/Censorship/

Inside the folder, create a new text file, and call it “FuckCensorship.txt”.

(Stable Release 5/26/2021)

  • Added Turkish localization to to the animated UI button
  • In the Original Story: sneaky Players who have made good use of the Keys and various lockable rooms in the House will no longer be considered to have “Pending Combat” for the purposes of many story sequences. Of course…WHO you locked away might still matter. To someone. Probably
  • In the Original Story: Madison will no longer obsess over where her Phone might be if she was very recently hit in the face by the Chili Peppers as part of Lety’s “Queen in the North” Opportunity
  • In the Original Story: fixed an issue that could cause the Player to get Stephanie’s “comfort bag”…or whatever the shit it is, if they moved too quickly through a Dialogue during her “Meltdown” content
  • In the Original Story: fixed an issue where Stephanie could voice an out of place Dialogue after falling down on the way to meet up with Katherine while high during a failure path of her “Meltdown” content
  • In the Original Story: added Item Interactions for the Paper Bag Crunched. It’s just the Paper Bag…but now with more Crunch!
  • In the Original Story: fixed an issue that could allow devious Players who decided to punch the Game Grumps in the face instead of wave goodbye to get their “Do Not Burn” Achievement and get away with the act as the Game Grumps disappear
  • In the Original Story: when attacked at the wrong times, the Game Grumps will cancel movement toward certain targets that would cause them to leave the party, instead of wailing away on you with their +3 Iron Fists of Fistitude
  • In the Original Story: fixed an issue that could cause the Game Grumps to float around aimlessly after saving and loading while on the Flamingos. The Flamingos too will no longer float around forever
  • In the Original Story: additional fix for Throwing the Dildo at the Closed Briefcase not updating certain Opportunities for “The Muse”
  • In the Original Story: fixed an issue that could cause Rachael’s CurrentDare to reset on Game Load even if she was on the way to the Master Bedroom (or on the bed), about to get nasty with the Player
  • In the Original Story: fixed an issue that could result in NPCs getting shoo’d out of the study as a result of certain events of Lety, Brittney, and the Player’s sexual romp in the study, even if that romp had already ended
  • In the Original Story: Ashley reacting to Patrick getting attacked will no longer happen incessantly…and repeatedly…every…time…Patrick…is attacked. There is also a Distance criteria on this now because let’s face it, she isn’t scanning the horizon for that idiot at all times
  • In the Original Story: Dan will no longer move to Arin during certain “casual” Background Chatter exchanges that the Game Grumps get involved in
  • In the Original Story: When certain Game Grumps scenarios start, a minimum roaming timer will be reapplied to relevant NPCs to increase the chances that they do not try to move away before the exchange is finished
  • In the Original Story: Dan will more reliably face the Player when making fun of him for playing Beer Pong all alone
  • In the Original Story: tweaked timing related to Katherine and the Game Grumps’ “fan” exchange to try and prevent a Katherine Background Chatter from cutting itself off
  • In the Original Story: fixes for various VA-text mismatches
  • In the Original Story: minor tweaks to prevent Dan from making minor, unnecessary movements to Arin
  • In the Original Story: fix for Dan getting stuck in the Master Bedroom Closet under certain conditions that would abandon the Game Grumps’ Master Bedroom “COATS!” scenario
  • In the Original Story: the Player will now have to be In Vision of the Game Grumps to initiate the intro and follow-up/finale portions of their “DClub” content
  • In the Original Story: NPCs will be less likely to attempt to get to Frank during the Laundry Room antics of the Game Grumps’ “DClub” content
  • In the Original Story: fixed an issue where Patrick could fail to roam normally after being given the Laxatives
  • In the Original Story: tweaked the events of the Game Grumps jumping out of their balloon so that they will no longer appear to just fall out of the air like boring boyz. Now they’re the ones who fall! …Unfortunately?
  • In the Original Story: minor tweaks to improve the chances Lety and Madison’s “bonding” Background Chatter will play reliably after completing “Queen in the North”
  • In the Original Story: minor clarifying tweaks to a handful of hint thoughtbubbles
  • In the Original Story: the Player can no longer ask Madison for her phone back if the phone is not held or in their inventory, but is otherwise Active/Enabled (i.e. the Player dropped it somewhere)
  • In the Original Story: performed a fair amount of cleanup on the Lety-Derek conversation that unfolds during “Hunt the Hunk”. This should start more reliably and progress more smoothly, with less awkward bumping around and weird movements
  • In the Original Story: minor cleanup of some events associated with Leah and Frank’s exchange during the first part of her “evil”/”crazy” finale for “Broken Code”
  • In the Original Story: cleaned up issues with currently used Target Types in a number of Turn Game Events in order to reduce current issues and future proof
  • In the Original Story: cleaned up and tweaked events related to the “Hunt the Hunk” failure sequence where Derek gets fixated on…treats
  • In the Original Story: fixed an issue that could compromise Derek’s behavior and responsiveness under certain conditions if “Hunt the Hunk” was failed and he became fixated on…victuals
  • In the Original Story: cleaned up some response-related Criteria and options related to the Player’s possession of Madison’s Phone just before starting “Family Time” with Ashley, if the Player had at some point lost possession of said cellular device
  • In the Original Story: giving Patrick the Laxatives will now correctly result in lowered social meters with him
  • In the Original Story: tweaked the criteria used to determine when/if Sleazy Sancho will whisper sweet, sweet nothings into the Player’s ear orifices. Orificii? …Head vaginas.
  • In the Original Story: fixed a possible duplicate thought bubble that could appear if the Player beat up Leah during her “evil”/”crazy” “Broken Code” path before talking to her once she returns to the party in the corner of the yard
  • In the Original Story: made some improvements to other situations in which the Player could KO Leah, albeit with some difficulty, during the finale stages of “Broken Code”
  • In the Original Story: added protections to a number of periodic WalkTo : Player-based Event Triggers and ReachTargets to ensure that these did not try to fire if the Player is Falling, temporarily KnockedOut, etc.
  • In the Original Story: additional fixes for Leah following the Player around instead of attacking if she is Peed On or catches the Player making…unwise booze decisions during certain sections of “Snake in the Grass” and “Broken Code”
  • Characters emoting will no longer ‘break’ them out of a Crouching state. They will instead perform only the facial and sound effect portions of the emote, and remain crouched
  • Randomized roaming behavior and certain other automated roaming-related behaviors will no longer attempt to process while a game session is “fading in” after being started from the Title Screen or Load Game menu
  • Fixed an issue from a previous 0.19.x update that could allow various Character Interactive Status and Reaction loops/checks to not process if only 1-2 NPCs had been enabled in a game session
  • Cleaned up a couple of old VA lines for Lety that had leading and trailing noise
  • Configured additional non-static items with AdditionalRenderers so that they will be compatible with the Item : IsVisibleTo Criteria. These include the Scorpion Tequila, TalkingFish, and more
  • Fixed an issue that could occasionally allow Attacks of certain types to “hit twice”
  • Characters will be slightly less aggressive when re-attempting movement to Inaccessible Mandatory Targets
  • PeesOnMe and StartedPeeing Reactions/Event Triggers will no longer overlap as easily. Characters will delay processing of StartedPeeing Reactions very briefly to check for pee impacts, and in addition, each collision between pee and a Character will briefly delay the StartedPeeing Reaction between two Characters
  • Fixed an issue that could cause a Character incorrectly fail a CanSee check specifically when a certain type of Object was supposed to be excluded. This addresses a small number of issues related to swapping to WallSex intimacy positions and when calculating IsRunning if the RunWhenFarAwayFromTarget was Added/True
  • Fixed an issue that the Player could pee and masturbate at the same time.
  • While crouching and trigger running the player does not move at full run-speed anymore.
  • AutoSave doesn’t trigger within a few seconds after loading a save game anymore.
  • Various optimisations to reduce garbage allocation and free up CPU cycles.
  • If multiple BGCs are playing of the same importance around the player, the audio system now prioritizes the one the player is currently looking at
  • Various tweaks to the BGC system to prevent overlap and awkward continuation of unimportant conversations
  • Re-EQ’d various existing and new audio files, and corrected minor volume issues
  • CSC: added back in PlayerBeingSpokenTo Criteria so that Story Creators will not have to manually remove this from their stories. NOTE: this Criteria will be deprecated at a later point in time in favor of using IsBeingSpokenTo, once we make back-end changes to allow this to occur more gracefully
  • Smoothed knees bending sharply while bending legs for Amy, Ashley, Brittney, Frank, Patrick, Stephanie and Vickie
  • Fixed Amy and Ashley strap-on skinning and extended bounding boxes so strap-on’s don’t disappear
  • Improved Stephanie underwear transparency issues
  • Re-positioned pee particle to flaccid penis tip for Derek, Frank and Patrick
  • Tweaked Male SixtyNine animation and character sixty nine hotspots
  • Improved nether region skinning/shader and textures issues for multiple characters
  • Tweaked the shadows on characters with dresses in Main Menu
  • Changed PlayerMale hand offsets during laying down pose to lean on his knee
  • Improved skinning Rachael bikini top straps
  • Tweaks to cutscenes
  • Extract to desired location.
  • Click on "SmartSteamLoader_x64.exe" to start playing.
  • OS: Windows 7+
  • Processor: SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Direct X 11 GPU w/ 2GB Memory
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

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