House Party Adult Game Cover

House Party - porn game download

Version: 0.19.1 Alpha (Ongoing)by Eek! Games Last Update: 19 March, 2021
1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 4.20 out of 5)
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Available Platforms

Game Information

Size2.78 GB

CensorshipPartially

Game EngineUnity

About the game

The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging. There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on.

Uncencor Patch Install Guide:

Once the file is downloaded, extract the text file inside the zip file to the following folder: Documents/Eek/House Party/Mods/Censorship/

Be sure to EXTRACT the text file, not just place the zip file in the folder.

You may need to create the “Censorship” folder if you haven’t run the 0.6.6 version of the game yet. If none of these folders exist, you can go ahead and create them yourself, but running the game once should create most, if not all of them, so you should do that first to make sure you’re putting the file in the correct place.

Alternatively, if you don’t want to download the patch, all you need to do is navigate to the following folder, or create it if it does not exist:

Documents/Eek/House Party/Mods/Censorship/

Inside the folder, create a new text file, and call it “FuckCensorship.txt”.

  • Added inventory image for the sunglasses
  • Added cutscene for master bedroom sex
  • Added cutscene for Frank’s finale
  • Added cutscene for Katherine’s finale
  • Added Frank story achievements
  • Added penis alignment for all cutscenes
  • Added sountracks for all cutscenes
  • Added cucumber model
  • Improved the male and female drunk walk
  • Updated Ashley’s clothing
  • Added OpenLabia blendshape to all female characters
  • Added blendshapes to male characters to open their anuses
  • Updated inventory image for Derek’s shirt, Ashley’s top and her panty
  • Updated Amy and Ashley avatar images
  • Added a pop up to indicate changes in social status between the player and other characters
  • CSC: Added the ability to set reactions/event triggers for the player in story data
  • The opportunities window and popup in game will now show “missed opportunities” when you fail an opportunity that hasn’t been started yet instead of showing the opportunity name and details
  • The opportunities window will now sort a character’s quests by in progress, then completed, then failed
  • In the Original Story: Frank and Leah’s ability to tell if the Player is doing something with alcohol now has a more forgiving distance check to it. If the distance between the Player and
  • Frank/Leah is greater than the distance between “Frank’s Chair” and the threshold to the LivingRoom (where Stephanie dances; a distance of 10), then they will not react to the Player taking booze-related actions
  • In the Original Story: as Frank promised there is now at least one meaningful reward to NOT beating him up during the “evil”/Ronin ending of Leah’s “Broken Code” content
  • In the Original Story: continuing to improve your Friendship with Frank after it already appears to be maxed will now also reward a Romance boost
  • In the Original Story: slight changes to the final pre-intimacy choice during Rachael’s “Dare Interference” content. Pay close attention!
  • In the Original Story: Katherine will need a different item in order to “tend to herself” just before her intimacy reward
  • In the Original Story: initiating Katherine’s first Intimacy reward and her follow-up rewards now have slightly different requirements in terms of Player positioning.
  • In the Original Story: implemented additional protections to prevent niche occurrences of the Game Grumps duplicating their initial “Fell to the Ground” reactions, BGC, and follow-up events
  • In the Original Story: the Fireplace is now…active. Careful what you throw around near it!
  • In the Original Story: minor tweaks to how some of Frank’s intro dialogue is handled and what other Global Responses of his rely on said dialogue
  • In the Original Story: the Player Character has learned how to grasp more things from the endless void known as their “inventory” and hold said things in their hand(s)…but not all the things.
  • Is it even possible to learn this power?!
  • In the Original Story: the Fireplace can now be used to maximize the dankness of gettin’ tight with…ah fuck it I’m old. Light the joint with the Fireplace if you want to
  • In the Original Story: standardized the distance at which certain NPCs will/will not use certain Background Chatters if they do not want another NPC to “hear” them use said Background Chatter
  • In the Original Story: the Player can no longer ask Frank about Thermos-related questions/responses once they are already holding or have inventoried the Thermos
  • In the Original Story: loosened some restrictions on when the Player can tell Brittney when Stephanie is dancing topless
  • In the Original Story: Stephanie will no longer attempt to return to a playing music source if she is being spoken to or displaying dialogue. To compensate, the frequency with which she will try to return to a playing music source has been slightly increased
  • In the Original Story: removed certain restrictions from a handful of global Vickie responses related to “Derek Smash!”
  • In the Original Story: tweaked certain restrictions in a handful of global Vickie responses as related to Ashley’s “Sibling Warfare” content
  • In the Original Story: fixed an issue that could cause two of Leah’s booze-related actions towards the Player to flag her as having “met” the Player, which could compromise some initial Social meter gains with her
  • In the Original Story: fixed a number of VA-text mismatches
  • In the Original Story: fixed an issue that could cause the Player or Derek to get stuck with the HoldingADrink state after some Derek content sequences
  • In the Original Story: the Player can no longer ask Derek about the Whipped Cream or Condom if the Player has already managed to take possession of them
  • In the Original Story: minor tweaks to when certain bathrooms are considered “available”
  • In the Original Story: the Game Grumps will no longer magically take part in scenes in Madison’s bedroom or bathroom if Madison’s bedroom/the Master bedroom door is locked
  • In the Original Story: tweaked a variety of restrictions related to the Master Bedroom being “available” and/or being in use due to progression of “The Muse” and its related Opportunities
  • In the Original Story: throwing the Dildo at the Closed Briefcase will now fail “Artsy Fartsy”. Officially this time. Not just cause you hucked the dildo away
  • In the Original Story: better aligned Madison’s “On Groped” reactions with the social meters
  • In the Original Story: cleaned up some old Roaming behavior issues for Derek in regards to his motion in or around the Gazebo just before the finale of “Sibling Warfare”
  • In the Original Story: the Motor Oil can now be Taken into the Player’s inventory
  • In the Original Story: fixed an issue that could allow the Player to get an extra point of Friendship with Patrick if they pursued giving him the Painkillers in a very specific way
  • In the Original Story: expressing concern about Frank towards Patrick will earn a point of Friendship with Patrick
  • In the Original Story: improved some helpful Thought Bubbles related to progression through “The Muse”
  • In the Original Story: the Player can now ask Vickie about the photos on Madison’s Phone even if Madison is nearby. Watch out!
  • In the Original Story: moving ahead with the prank against Madison for “Sibling Warfare” can be temporarily put on hold if the bedroom is being used just before sending Derek off to talk to Madison
  • In the Original Story: fixed an issue that could cause Leah to attack the Player when giving her booze without taking into account her socials with the Player first
  • In the Original Story: Derek will no longer blatantly tell the Player not to mention some of his personal business to Stephanie while in sight of and in proximity to…yeah
  • In the Original Story: the calculation used to determine whether or not Frank will confront the Player amicably or aggressively after the Player takes multiple booze items from the liquor cabinet now takes into account romance points with Frank and other new factors, and is in general more lenient
  • In the Original Story: the informative thought bubble that hints towards Frank’s “liquor cabinet confrontation” mechanic now offers a bit more detail into how the Player can save their own ass
  • In the Original Story: fixed an issue that could let Frank attack the Player after groping Leah even if Frank could not see the Player doing so
  • In the Original Story: minor tweaks to a handful of Patrick dialogues that Frank could overhear that could cause Frank to attack Patrick even if Frank could not see him at all, if Frank was concussed, etc.
  • In the Original Story: Patrick now has a reaction to being given the Scorpion Tequila outside of Lety’s content
  • In the Original Story: made a wide variety of small bug fixes and tweaks to instances in which Frank or Leah overhear the Player to ensure consistency between when the Player is attacked based on Frank being concussed, prevent overhears through walls, and in general standardize such behaviors
  • In the Original Story: fixed a handful of additional bugs regarding Frank/Leah overhears that would in fact entirely override the dialogue for the NPC that was supposed to speak, rather than allow Frank/Leah to interject afterward
  • In the Original Story: Frank overhearing an NPC accusing you of being drunk will no longer agro him if he is concussed, aligning these reactions with his own behavior of not giving a shit if he is concussed
  • In the Original Story: standardized the checks made while Kat and the Player are or are not drinking rum as part of her early content in the Game Grumps’ storyline that are responsible for Frank and Leah getting all kinds of mad
  • In the Original Story: tweaks to the Derek behaviors related to him confronting Frank about his little brother and the meth. These exchanges can no longer happen at times when Frank is occupied with other story-critical content that could cause awkward event overlap(s)
  • In the Original Story: cleaned up some old scripting that could cause odd feedback text/dialogues if the Player was trying to get into the downstairs bathroom just as Katherine made it inside after getting sick for “Meltdown”
  • In the Original Story: telling Frank that you are wasted/had shots will now emotionally displease him via his social meter, in addition to the displeasure he already exhibits into or around your facial area
  • In the Original Story: the Player will have a bit more warning before using the Dildo with a certain risky, roof-mounted object
  • In the Original Story: losing the Dildo will now also more informatively fail out of an Opportunity for Madison that required it to not be lost
  • In the Original Story: added some mitigating events to cut down on the likelihood that Dan and/or Arin will get stuck on other NPCs or each other while on their way from the Fire Pit to their majestic steeds
  • In the Original Story: added additional protections to Characters like Ashley and Leah to ensure they don’t erroneously get mad at the Player for “climaxing” on them during intimacy scenes
  • In the Original Story: standardized Derek’s intimacy scene and added remaining WallSex positions for use with him
  • In the Original Story: cleaned up KO-related events for Leah that can take place during her “Evil”/Ronin ending for “Broken Code”. It is no longer possible to have her get KO’d without being able to wake up
  • In the Original Story: cleanup of events and Frank and Leah’s behaviors leading up to the Player’s choice to fight Frank or Leah during the “Evil”/Roning ending for “Broken Code”
  • In the Original Story: it should be harder to seemingly arbitrarily fail out of the “Evil”/Ronin route “Broken Code” due to not being naked during the pre-intimacy finale
  • In the Original Story: added a number of new lines and behaviors related to Leah going all the way through “Broken Code” and deciding to be “Evil” after Frank’s defeat
  • In the Original Story: the Player can no longer give the Chocolate Bar to Leah after a certain point in “Broken Code”
  • In the Original Story: Leah will actually take and eat the Chocolate Bar from the Player when she’s given it
  • In the Original Story: cleaned up the aesthetics of Frank’s jump to the roof during the “Evil” ending of “Broken Code”; it is now similar to Derek’s jump to the roof for “Memory Lane”
  • In the Original Story: cleaned up some scripting for Frank and Derek’s jumps to the roof so that it’s not possible for them to continue jumping and taking certain actions if relevant content had been failed just before their jumps, and it should no longer be possible for them to be stuck reaching for an IKTarget in similar circumstances
  • In the Original Story: giving Katherine the UN-tampered Rum will fail the “Meltdown” Opportunity as it always should have
  • In the Original Story: modified Pat and Ashley’s behavior when starting the finale of Madison’s “Smooth Operator” finale to prevent them from being able to continue moving toward any roaming target they had previously chosen
  • In the Original Story: fixed a long-standing plot inconsistency regarding the nature and duration of Ashley and Brittney’s relationship
  • In the Original Story: made a number of changes to Madison’s behaviors after having caught the Player stealing, looking through her phone, etc.
  • In the Original Story: cleaned up some Leah behavior prior to her initial talk with Frank at the Fire Pit just before “Guiding Light”. She will be less likely to walk right by him while looking for him
  • In the Original Story: fixed an issue that could cause Lety to block Leah’s escape from “the Carnies” after Leah is Poppered during “Just in the KICK of Time”
  • In the Original Story: cleaned up a couple potential Stephanie Dialogue inconsistencies
  • In the Original Story: if the Player did not actually give the camera with Katherine’s nudes on it to Frank, then Katherine will not comment on this pre-intimacy if the Master Bedroom door is unlocked
  • In the Original Story: Leah will not get involved in any “guard the booze” shenanigans while she is following the Player/Frank around the house and yard just before the “evil” finale of “Broken Code”
  • In the Original Story: Frank will no longer warn the Player about opening the Liquor Cabinet if he gave the Player permission to sniff the Thermos
  • In the Original Story: Rachael won’t lock the Player out of conversation options quite as quickly due to lowered Socials. It will take another mistake or two to get her to completely shut you out of her life
  • In the Original Story: Leah will cancel any pending SpareRoom2 and UpstairsHallway motion before warping out to confront Frank on the roof during one ending of “Broken Code”. This should alleviate some niche odd behaviors observed once she takes her place outside the art room window
  • In the Original Story: minor event cleanup for the events that start Rachael and Pat’s initial “Patty’s Striking Resemblance” confrontation
  • In the Original Story: fixed that could cause the Player to get credit towards the “Running” speed stat increase while KO’d
  • In the Original Story: fixed an issue that could cause Leah to Always Block for the rest of a playthrough if the Player failed her “Punch Training” in the Garage by running out of the room
  • In the Original Story: fixed an issue that could cause Vickie to not “stay and watch” after catching the Player having sex
  • In the Original Story: fixed an issue that could cause various hot tub-related bugs to occur if the Player “climaxed” on Brittney while in the middle of the hot tub finale of Amy’s “Scavenger Hunt”
  • In the Original Story: fixed an inconsistency in an Ashley dialogue response regarding her closet and the Tiny Key
  • In the Original Story: fixed an issue that could cause Madison to Roam repeatedly to Vickie
  • In the Original Story: the Player can now quickly get fully dressed or undressed via their Radial action menu instead of being forced to individually remove clothing items one at a time. Existing options to remove individual items remain unchanged
  • In the Original Story: at various points during the Story where the Player is expected to have Madison’s Phone or Patrick’s Phone, either having said Phone inventoried OR held in hand will count as “having” the Phone
  • In the Original Story: minor increase in the “reward” for eating the Chocolate Bar
  • In the Original Story: fixed an issue that could cause Frank to become effectively broken if the Player failed the “good” path for Leah’s “Broken Code” content, then defeated Leah in a possible fight that could ensue, and then tried to wake up Frank
  • In the Original Story: Derek and Madison noticing the Player stealing an item is more in line with Frank/Leah’s behavior regarding the booze. In general, Derek and Madison will not catch the Player stealing if they are too far away, out of vision, the Player is not in front of them, or are occupied by a very specific number of story-content restrictions.
  • In the Original Story: fixed a consistency issue between two instances where Madison would react to the Player talking about a stolen item with Amy
  • In the Original Story: another sugary treat can now be eaten…
  • In the Original Story: Madison and Ashley will be less likely to talk about Ashley’s hidden “toy” via Background Chatter while other NPCs are around
  • In the Original Story: some minor cleanup of behaviors in the sequence of events leading up to Frank’s untimely demise during the “Lety-Rachael Easter Egg”
  • In the Original Story: some tweaks to mitigate an issue that could prevent Frank and Lety’s final confrontation near the Firepit if either of them had managed to get distanced from each other/the Firepit before the Player stepped into view
  • In the Original Story: improvements to Brittney’s behavior(s) if the Player…”finishes” on her at very inappropriate times
  • In the Original Story: tweaks to certain behaviors during the “Tampered Rum”/”Poisoned Player” ending of the game to prevent a certain feisty someone from going overboard with voiced lines. Calm it the fuck down, okay?
  • In the Original Story: Madison won’t stop her bonding session with Lety just because the Player wants Vickie’s number…or if she’s…ummm…nipples deep in important story content. You want to make these worth reading? Thought not.
  • In the Original Story: some of Patrick’s “fluffier” moments when reaching the Player will no longer occur/interrupt the Player if the Player is already in the middle of other Dialogue, in combat/about to be in combat, or in the middle of certain content that triggers temporary global lockouts. To compensate for this, Patrick will try to WalkTo the Player a bit more frequently to deliver these silly, silly lines
  • In the Original Story: when repeating Intimacy with Katherine, she will now also remove her clothing if the Player merely turns their back on her to give her a moment to change; you no longer need to run in and out of another room, although that is still an option
  • In the Original Story: the text descriptions/hints for the Oppportunity: Katherine’s “D”-Mands have been updated
  • In the Original Story: added some Roaming-related controls that should make it much less likely for NPCs to continually stream into the Master Bedroom to say hello or whatever to Katherine while she and the Player are just about ready to get intimate
  • In the Original Story: Frank will no longer magically exit out of his Concussed state in the middle of being talked to or while talking to another Character
  • In the Original Story: fixed an issue that could cause Leah to attack the Player for taking Booze-related actions if Frank was not around but was concussed, even if Frank had given his slurred permission for the Player to do what they want with the Booze
  • In the Original Story: fixed an issue that could cause Leah to consume her Booze warning towards the Player slightly unpredictably/when not intended
  • In the Original Story: fixed an issue that could cause Brittney to permanently be an exhibitionist if Amy’s “Scavenger Hunt” was failed in a specific way, at a specific time during the finale of the Opportunity
  • In the Original Story: Katherine will now be considered temporarily “Occupied” for certain cross-content lockouts while she is running to the Hot Tub to get her phone back from Stephanie during the finale of Stephanie’s “Drunk and Disorderly” Opportunity
  • In the Original Story: cleaned up some behaviors related to Stephanie being high or drunk after some of her content, as well as in-game feedback related to what effects these behaviors have on her
  • In the Original Story: addressed issues with Stephanie’s selection of reaction to the Player exposing themselves
  • In the Original Story: added some additional mitigating controls to prevent Patrick from wandering away from the “flamingo corner”/area in niche situations while the Player was working on “Patty’s Striking Resemblance”
  • In the Original Story: addressed a minor plot inconsistency in a Derek Dialogue related to when the Player/Derek may or may not have found out about what happened with Derek’s brother, just before involving Derek in the “Sibling Warfare” Opportunity
  • In the Original Story: initiating the fight between Derek and Patrick vs. Frank now requires Derek to be free of a number of other…story-occupying limitations
  • In the Original Story: certain Achievements that relied on Periodic events in order to trigger will now wait until the Player is no longer being spoken to, to better ensure that the Player is able to conveniently observe the Achievement pop-up. To compensate, these Achievement Periodic events will “tick” slightly faster
  • In the Original Story: combat-related Achievements should pop-up/fire slightly more quickly
  • In the Original Story: Brittney is now disabled if for some reason she leaves the party
  • In the Original Story: Amy is now disabled if for some reason she leaves the party
  • In the Original Story: a number of Opportunities that were missing various Status Texts have been given some love
  • In the Original Story: the Player will now receive some feedback if the Upstairs Bathroom Door is locked while Amy is attempting to go inside to change into the Goodbye Kitty underwear
  • In the Original Story: Ashley will not walk out to greet Vickie upon her arrival if the Player has not progressed far enough into “Military Precision” and/or “Sibling Warfare” to justify doing so
  • In the Original Story: minor cleanup and tightening-up of some Opportunity-related events specific to “Patty’s Striking Resemblance” and “Story Time with Patrick”
  • In the Original Story: if Katherine kicks the Player out of the Downstairs Bathroom during the events of “Meltdown”, the Fade Out and In will not take nine years to complete. Instead, it will take about as long as you’ve spent reading this note
  • In the Original Story: Stephanie will now wait for the Game Grumps to finish their discussion of “Power Hours” with her before she attempts to return to a music area
  • In the Original Story: fixed an issue that could allow Stephanie to occasionally get too far away from a music area
  • In the Original Story: Stephanie will only start automatically wandering out to dance at the Speaker in the back yard after the Player directly tells her it is set up and on
  • The front door will now make a sound when successfully opened or closed
  • Fixed issues that could prevent the Popper and Starbomb from correctly triggering GetsHitWithProjectile events
  • Set the Fireplace up to explode when various items are thrown into it. This automatic explosion mechanic will trigger one of two sound effects depending on whether or not an appropriate glass/not-glass item is thrown in, trigger the ItemFunction for the explosion itself, and for certain items, also automatically flag Player values so that CSC users may easily track their destruction. The explosion can also be manually triggered via the CSC, which will result in a non-glass explosion sound effect being played, but no automatic events being fired
  • OnItemFunction Event Triggers work now. Sorry we like, put them there and did nothing with them and stuff
  • Fixed a bug that could prevent the NoLoitering system from working as intended due to niche Dialogue open/close behaviors
  • Fixed a bug that could prevent the NoLoitering system from working as intended in the event that multiple Characters took up the same NoLoiter area under certain conditions
  • Very slightly sped up the NoLoitering system check to account for the delay in ChangeLocation caused by it
  • Characters will no longer regenerate health while the game is Paused
  • PokedByVibrator Event Triggers/Reactions will no longer be able to fire while the game is Paused
  • PhoneBlindedMe Event Triggers/Reactions will no longer be able to fire while the game is Paused
  • Characters who were on fire will no longer be super rude and burn to death while the game is Paused
  • The default position of the Sunglasses has been ever, ever so slightly adjusted
  • Minor typo fix for one of the hard-coded text pop-ups that Madison’s Phone can produce
  • Added dancing camera mechanics
  • The Upstairs Bathroom now counts as a valid sex spot. Intimacy started in this spot will manually align itself to prevent clipping or position issues rather than use Character position and rotation
  • The Upstairs Bathroom now has a spot to engage in WallSex positions
  • Added CutScene support to game and CSC.
  • Fixed an issue with Character Zone sizing that could cause Characters that spawned in specific areas at the corners of the yard to not have a Zone assigned to them until they changed position
  • Tweaks to several sex spots to prevent warping through walls near the stairs into the garage, or from the Art Room closet into Madison’s bathroom
  • Fixed an issue that could cause the following Roaming Options for the Roaming Game Event to behave unexpectedly due to choosing the wrong game object: AllowLocation, ProhibitLocation,
  • StopAllCurrentRoamingMotionTo
  • The Salami can now use ItemFunctions
  • The Salami will now be highlighted in the grass if dropped
  • The LockFPS console command can now set the FPS as low as 10, instead of 15
  • Fixed an issue that was causing the IntimacyState criteria check to evaluate incorrectly if checking for IntimacyState – None on a Disabled Character
  • Fixed a typo in a Custom Story Browser error text
  • Various performance tweaks and optimizations
  • CSC: the ItemFromItemGroup category of Game Events now includes the option to GrabFromPlayerInventory
  • CSC: certain body part-modifying CharacterFunctions that were formerly limited for use with specific Characters are now available for all NPCs. Think big brah, real big
  • CSC: NPCs who are currently on fire/have a flame effect visible can now speed up the rate at which the flame visibly ignites/grows or extinguishes by using the SpeedUpFireProgress
  • CharacterFunction. Upon reaching maximum “burn” or when an NPC is fully extinguished, the behavior of the flame effect is set back to its defaults. So, use this when you need a faster, one-off change. This does not increase the amount or rate at which fire damage is taken by the Character
  • CSC: added the IsZoneEmpty criteria, which will check to see if any Characters are CURRENTLY in a zone (Characters walking or being warped over time will need their own logic/criteria set up). This can be used to replace certain repetitive distance and/or InZone checks
  • CSC: “OnRelationshipEventWith” Event Trigger split into different Triggers specific to increases and decreases of Friendship and Romance to allow more convenience when fine-tuning social behaviors. The “Scared” social value is no longer tied automatically into any Event Triggers
  • CSC: improved formatting when Exporting Player Responses
  • Fixed UI placements
  • Fixed Amy nipples poking trough top
  • Added IKOffsets for all characters to improve animation clipping
  • Fixed issue with Derek wearing Sundress/GoodbyeKitty underwear in Main Menu
  • Improved Stephanie’s dress cloth physics and tweaked her hands positions during lap-dance
  • Updated animation settings to stop characters from sliding backwards during conversations
  • Tweaked Brittney specular on cloth material
  • Fixed Madison hard edges on her butt
  • Removed lines/folds under female butts as they stretched during sex scenes
  • Fixed Derek skinning issue which caused a polygon to spike from his neck
  • Tweaked gazebo seating positions to be a bit lower
  • Adjusted ejaculation particle position for male characters
  • Changed player idle animation
  • Added alternate clothing textures for Ashley and Madison when they get beer thrown on them
  • The player will now stop dancing when entering combat
  • Prevented the player from crouching while dancing
  • Characters will now pause or stop what they’re doing to move for another character more often
  • Prevented some arbitrary errors from being logged to the debug console
  • Made improvements to precision when characters are navigating to crowded areas so they will get closer to their desired move target
  • Added console commands to play cutscenes
  • Updated discord links in the main menu
  • Save/Load/Autosave no longer resets a character’s clothing when they’re using a hot tub seat
  • Prevented autosaves from being performed when in the process of loading the main menu and/or being knocked ouut
  • Female characters are now able to dance badly
  • Added additional THGOAO texture slot for a character’s alternate textures
  • CSC Registration in game will now warn the player if their password isn’t using any special characters or capital letters
  • CSC: Accessible player prefs are now segregated by a prefix from normal player prefs to avoid any potential conflicts
  • CSC: Improvements to include faster and better results for advanced regex searches in CSC searches
  • CSC: Improvements to filtering criteria/events in search display results
  • CSC: The RandomizeIntValue option now logs the result of the operation
  • CSC: Performance improvements for sarching with filters
  • CSC: custom filter values are now preserved in search when switching to different characters
  • CSC: IsNaked can now be used for reactions/event triggers
  • Extract to desired location.
  • Click on "SmartSteamLoader_x64.exe" to start playing.
  • OS: Windows 7+
  • Processor: SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Direct X 11 GPU w/ 2GB Memory
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

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