-Fixed dumb Soul Shard not restoring issue
-Actually fixed double “Last Soul Shard” scenes
-Both “out of soul shards” and “mental breakdown” sequences
should play better and when they are supposed to
-You can no longer still interact with the enviroment (and talk to the Domina) during her “Last Soul Shard” sequence, which potentially allowed you to begin a fight without actually have Soul Shards
-Added some pussy sounds to Katrina’s Shrinking scene
-Apperantly the game sometimes auto-creates a second “No” dialogue choice when a choice branch only has a single choice, like in the Seal Break sequence? I ‘fixed’ it now but Im sure I have fixed it previously again, so if you get a second dialogue option during the Seal Break after winning a fight, just ignore it and let me know that it happened again so I can find a look around
-Made the Labyrinthia jump automatic (like in Katrina’s catacombs) because I have gotten way too many messages of people being confused how to jump
-Nerfed Narcissa in her second fight a bit. She is also using her grapple move less often in all her fights.
-Fixed bug of reverting the MC’s sprite look to naked after you reach a certain Corruption threshold
-All skill trees correctly show up
-Fixed and reworked Lazarus’ dialogue to fit with the new lore
-Fixed double Maki sprite when interacting with Mika
-You can correctly enter Mary’s realm once again
Note that Narcissa’s enslavement sequence still happens AFTER you defeat her like previously. This is on purpose. Narcissa mentions repeatedly that she gets bored of slaves quickly and requires someone who will peak her interest to accept enslavement. Same goes for Mary and the Twins, whose quests would mess up too much if you changed the enslavement process.
-Rosita’s “Offer Soul Shard” scene is bogged and I just noticed after finishing the file upload. She will take 3 Shards from you instead of 1 and her scene will refuse to play because it hasn’t been transfered to the releasable version of the game yet (all the dev team is working on separate versions from separate PCs). I will release a second bugfix in the coming days with this fix included.