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XXXivilization – 13

New features

  • Units Balancing
    • Units now get experience from fighting in combat or in the arena
    • You can level units to level 5, with each level increasing their body and their combat stats
    • Units now cost progressively more maintenance the larger your army is. Each unit will increase the costs of all other unit’s maintenance by 10%.
    • Units don’t start with random attributes anymore, they have a fixed boob/penis size defined
    • As the game progresses your enemies will get additional units for their armies
    • Your enemies will now also conquer your tiles if you have buildings on them, this was not the case previously
  • Economics Balancing
    • New resource building: Monument (produces Faith) can be built on desert & mountain tiles
    • New resource building: Fishermen can now be upgraded to Fishing villages
    • New city building: Granary, to help mitigate the effects of bad weather
    • Reworked the income of Knowledge from buildings and the cost of Research
    • Adjusted the output of several buildings, changed their place in the tech tree, etc.
  • You can now create buildings directly from the map view, without going into further submenus


  • Added a new event hain revolving around slavery, includes one new potential follower
  • Added a new event for conquering plains


  • Added three images for the slavery event chain

Bug fixes

  • Finally fixed a bug that was in the game since a long time that caused certain events to never appear in some cases (The most promninent occurrence of this bug was that Prof. Rohrleger never gave you the aphrodisisac for the Temple of Abstinencia)
  • Fixed a display bug with dark theme in the government view
  • In some cases the New Game+ buttons was not displayed although it should have been
  • Images that failed to load in the online version are now automatically re-tried to load
  • Several images were not displayed correctly, caused errors or were never loaded


  • You can now list the details of your weekly income to see exactly where your resources are produced and consumed
  • Changed the Food & Stone icons to look nicer
  • Small usability improvements at the Government screen
  • A help text now describes the different attributes at character creation
  • A help text now describes the impact of your people’s opinion (Happiness & Religiousness)
  • The amount of additional character creation points received from starting a New Game+ is now displayed at character creation
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