Part 2 –
The sex module should be pretty much done at this point. This is a test round to find any bugs and see if it generally works, then I’ll implement it everywhere that it should be implemented then move on to the mall. Rebalancing of stat changes and effects of specific sex actions will happen over time.
– Sex is now a separate encounter, with both the NPC and the Player taking actions in turn which affect pleasure, arousal, and tension.
– Lots of sex acts available
– Each sex act has certain requirements, such as the presence of specific parasites or a certain arousal/pleasure threshold
– Orgasm is required for parasite infestations. For instance, you can fuck someone with your parasitic cock but only if an orgasm is triggered (at sufficient arousal) will they be infested because of it.
– Having canal and werm parasites in various orifices mutates the various sex acts slightly.
– Being mindfucked or mindfucking someone then orgasming should end the encounter and allow you to change their behavior.
– NPC’s can automatically initiate sex against you if they are horny enough. They should do this at maximum once per ‘time cycle’. If you have low resistance, you will be unable to stop them.
– Explanations start at the bottom then scroll upward, separated by a line. The stat portion at the top displays current arousal and pleasure. I think to the right of the stats is probably a good place to put the art.
Part 1 is broken now, I’ll have to fix it later. This update is only for the sex module. However, there were a couple other things updated:
– massive passage renaming scheme, shouldn’t affect anything you can see but its becoming more data driven
– Art for Julie has been updated except forgot to include preg/large breasts.
– Art for Robyn has been updated, ditto on the preg.
– Somehow the code that sped up the game got lost in the last few updates, it got put back in this one so the game should run really fast now.