- Added new main menu
- Updated loading screen
- Added hints to the loading screen
- Added new interactions with Patrick
- Added new lines to Amy and Rachael after finishing their stories
- Added new garden light models
- Added 10+ lines of new dialogue to Patrick
- Added 3 new lines of new dialogue to Rachael
- Added 4 new lines of dialogue to Amy
- Patrick will now accept (or reject) every form of alcohol around the house
- Removed Kitchen Table for better player navigation and NPC pathing
- Added party lights model
- Added wine rack model
- Added painting easel model
- Added painting stool model
- Added painting tarp model
- Added painting canvases model
- Added creepy owl painting model
- Grass Improvements
- Changed Spare Room ceiling lamp color (no more rainbow)
- Changed all character skin tones to fit the lighting and match each other
- Added Gut Grip model
- Added Motor Oil model
- Added new garden light models
- Added garage divider model
- Added new Patrick voice acting lines
- Added new Rachael voice acting lines
- Added new Amy voice acting lines
- Updated and Enhanced Katherine’s model
- Upgraded Character Textures to 4k
- Standardized brightness of all character models
- Improved Ragdoll physics
- Fixed an issue with characters ending up in weird places on loaded games
- Fixed an issue where NPCs could end up outside of the navigational area
- Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets
- Fixed an issue where characters’ skin would poke through clothes on the main menu
- You can now hold Alt when starting the game to pull up the old splash launcher
- Improved upon Ashley’s post conversation route where players were unable to interact with her
- Improved upon Madison’s confrontation with Ashley after Humiliate Ashley
- Improved upon Vickie’s foreplay where players were unable to interact with her
- General typo cleanup
- Fixed an issue where the game would unpause in the Graphics Menu
- Re-mastered voice acting audio files
- Fixed an issue where “Opportunity Missed” messages would not display if you didn’t already have the quest
- A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the
- Master Bath Bathtub is fixed
- A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didn’t go upstairs
- Debug Log now logs console command events
- Debug Log now saves to \DebugLogs instead of \Errors
- Combat console command now accepts ‘all’ parameter for all subcommands
- Whereis command added to console; will give location of a target character, their current move target, etc.
- Miscellaneous cleanup of command console and debug log
- Re-positioned light switches to a more logical height
- Updated toilet model to a more natural curvature
- Fixed an issue where some characters were overly shiny
- Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex
- Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess
- Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls
- Stopped Patrick from dancing in Date Night with Brittney
- Added credits scene
- Adjusted and polished lighting
- Kitchen and garage graphical touch ups
- Improved areas where light was leaking
- Fixed an issue where the fire light wasn’t baking into the scene correctly
- Adjusted Front Door textures
- Optimized lightmapping (Shorter load times)
- Added extra code to keep characters from getting stuck or being outside the playable/walkable area
- Added some extra handling to prevent debug log crashes and inability to export
- Added timestamps to the debug log
- Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the ‘help’ command for their replacements