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House Party – 0.12.3

(Stable Release 12/14/18)

  • Added Background Chatter System
  • Small tweaks to Navigation
  • Improved hair and textures on most characters
  • Improved “End of Sex” animations and nuances transitioning out
  • Fixed an issue where dialogue audio would sometimes stop working when you pause the game
  • Fixed an issue where GameEvent timers would get cut short when saving the game
  • Auto-Save now saves to memory so it does not interrupt gameplay FPS
  • Disabled Auto-Save for the time being. Still some issues to work out that we will address next cycle
  • Save games not save roaming allow and prohibit locations correctly
  • Added new dialog avatars for all characters
  • Fixed character lighting artifacts in main menu
  • Improved menu environmental effects
  • Fixed an issue that could cause Save Games to appear without a timestamp
  • Saved games are now sorted in the Load Game interface in descending order
  • Fixed an issue that could cause Saved Games to not load if they contained a specific set of non-alphanumeric characters
  • Fixed an issue that could cause the washer and/or dryer to clip into/against the Player when running and enter a new plane of existence
  • Periodic Event Triggers will now also be logged into the Debug Log, just before their associated child events attempt to execute and log. Repeated, short-delay Periodics will not be logged multiple times in a row in, order to avoid spam
  • The Debug Log will now show the number of events that an Event Trigger is attempting to execute as part of its log entry
  • The Debug Log will now more accurately log story event-based NPC Change Locations, and will now also log character movements that are triggered by a ChangeLocation-based “Invite To Hang” (when characters change location they can invite other NPCs they have relationship values with to come with them)
  • Addressed a few model references that were preventing the ‘bodypart’ console command from adjusting the size of certain male parts
  • The Player can now use the command console (via the bodypart command) to adjust the general size of the ejaculate particle. Get yer buckets
  • Talking to Madison in the middle of Like a French Girl now results in the reaction you need, but perhaps not the reaction you deserve
  • Madison will no longer keep her Shoo Others state should the player decide to side with Derek and not sleep with her
  • Restored a temporarily available line from Ashley where she will comment on the Player being topless, but added some randomness to it so it wouldn’t be spammed
  • Fixed an issue that would allow the Player to throw the voice recorder out the window for High and Dry, and then reach Derek to trigger the special Muse “Ending”/failure
  • Fixed an issue that would make Derek seem happy to see the Player during The Muse, despite the competition going on between Derek and the Player
  • Fixed an issue that could occur if the Player called Madison out for painting by numbers if Madison’s “art show” was already underway
  • Addressed another issue that could cause Derek’s warp in during a potential High and Dry failure to not work as intended
  • Fixed an issue that allowed the Player to push Derek around during the very beginning of High and Dry, even though Derek should be having none of that
  • Fixed an issue that allowed the Player to escape Frank a bit too easily during a special “ending”/failure of The Muse
  • Tweaks and presentation improvements to special “ending”/failure of The Muse
  • Fixed a few additional issues related to the success or failure (and the timings of associated dialogues) of the “stamina test” near the finale of Like a French Girl in order to reduce the chance of some confusing pairings feedback from Madison
  • Fixed an issue that could cause Ashley to wander around naked and become generally unresponsive to conversation attempts or attempts to give her her clean/dry clothes back, if the Player had failed to lock one of the bathroom doors as part of Humiliate Ashley
  • Fixed an issue where duplicate thought bubbles could occur during Magnum Opus if the Player re-mounts the Penguin to the Dresser
  • Fixed an issue that could cause conflicting game messages to appear when the Player tries to use the coffee in the cup with the kettle while the kettle is on the stove
  • Fixed an issue that could cause Derek’s boxers/underwear to stay on after the end of Sibling Warfare
  • Resolved another issue that could cause Derek to not be kneeling if the Player saved/loaded the game at a certain moment
  • Fixed an issue that could cause Ashley to stay in a Running state permanently if the Player had failed to lock one of the bathroom doors during Humiliate Ashley
  • The Player will no longer be able to trick Stephanie into going to Madison by turning off one of the speakers, if the Player is currently pursuing some of the more involved scenes of The Muse
  • The Player can no longer give items to Madison at highly inopportune times during a select few key points of The Muse
  • Added the Event Trigger “MadsEnableSimonSays” for command console use and tweaked a few old story events
  • Tweaks to a few Shoo Other event timings or add/remove delays for characters that used it in the Original Story
  • Removed all instances of SetInspectText events to prepare for event deprecation
  • Fixed additional small issues with value settings should the Player fail Humiliate Ashley by leaving a door unlocked
  • Fixed an issue in the special ending/failure of The Muse that could cause THE DOOD, THE FISTER, THE GAME ENDING MISTER (hey I tried, are you even reading all these?), to walk away from the Player mid-dialogue, as if re-evaluating every life choice that brought him to the party
  • Fixed an issue that could prevent Derek from Roaming again after the special ending/failure of The Muse
  • Fixed an issue with Amy during her intimacy scene that would allow the Player to start multiple rounds of oral at once. Sorry, you only have a limited number phalli…phalluses? Pharoahs?
  • Player will now automatically undress prior to engaging in maximum intimacy with Amy if they are not already undressed, preventing the need to back out of dialogue with her to see the option. You leave your shoes and wizard hat on out of sheer excitement
  • Amy will no longer wander around naked after intimacy with the Player at the finale of Chasing Amy; this is to contrast the intimacy reward against her heightened sense of exhibitionism at the end of the Scavenger Hunt opportunity
  • Player can no longer ask Amy to get dressed, etc. while already in the middle of certain intimacy acts
  • Fixed some of the issues with Amy’s available responses during/transitions between intimacy states, and the availability of those responses when other characters are nearby
  • Fixed an issue that could cause Derek to have two nearly identical response options available to the Player that would explain how to get on Ashley’s good side under certain circumstances
  • The Player can obtain the Penguin item a bit earlier in The Muse…you know, for fun
  • Added some protections into the Original Story to prevent Vickie from ceasing her pose and getting dressed again if the player saves and loads between her offering her panties and being intimate with her
  • Slight timing tweaks to the “paint and pose” scene in Like a French Girl to help prevent against niche bugs with the Opportunity failure that is possible here
  • Sprinkled a few additional emote usages throughout the story
  • Added a mechanic that allows the player to ask Vickie to go back to the hot tub as long as the Scavenger Hunt finale is not active, and that Vickie is not currently involved in certain parts of the Ashley vs. Madison prank
  • NPCs will clear the area more reliably before the Player and Madison get their art on in Like a French Girl
  • Vickie will not be as aggressive when commenting on the Player’s lack of stamina after her first “test” in the hot tub
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